Thoughts on groups in the 2.0 world: Enders Game

 I enjoyed reading the journal, Effects of group reflection variations in project-based learning integrated in a Web 2.0 learning space (Kim 2011), and how group learning can be beneficial to students. While this study looked at undergraduate students in particular, I cannot help but imagine how the idea can also be applied to the K-12 setting. Collaboration and sharing ideas through the 2.0 world is a new idea for me, and I can see how it takes learning to another level in terms of technology and approaches to student-centered learning. This idea makes me think of the movie, Enders Game, as in the story, a young boy is chosen to lead a group of kids to defeat an enemy through technological based operations. The boy is at the center of command, and gives direction to his team. I think of each student as player one in this situation, each interacting with each other with them at the center of their learning. They can also respond and get feedback from those they are interacting with, as the boy does in Enders Game.









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